Flame and Smoke Masters
Taught by Randy McEntee
- Duration:
- 8 hours 1 minutes
- Software Version:
- 2012/2013
- Launch Date:
- April 2012
- Course Number:
- FLM207
vfx
mograph
editing
vfx
mograph
editing
Class Listing
Class 1
We explore PFTrack 2011's image modeling and texture extraction features to allow us to quickly solve a camera and generate textured geometry in order to execute a partial set reconstruction.
Class 2
We complete our FBX scene export from PFTrack and bring it into Smoke where we walk through the composite specifics and final the shot.
Class 3
Creating something from nothing. We use Smoke to make a motion graphics piece from a few stills to create a ground level football field fly over. We explore Action with camera animations, expressions, and some brute force effects. This is a typical motion graphics piece done with Smoke instead of After Effects at WTHR-TV in Indianapolis.
Class 4
Creating something from nothing, part 2.
Class 5
The line between CGI and Flame gets blurred. Normally render time intensive, here we generate AO, Z-Depth, reflection and other passes in a fraction of the time with the power of Action.
Class 6
Blurring CGI and Flame, part 2.
Class 7
Mark Renton walks us through his independent spec project "SR71", completed entirely within Flame. Part 1 of 2.
Class 8
Mark Renton walks us through his independent spec project "SR71", completed entirely within Flame. Part 2 of 2.
Class 9
Eric Bruno, lead Flame artists at CBS Digital on the Star Trek remastering project works through some of the compositing challenges encountered from using archival footage.